![arma 3 stratis map arma 3 stratis map](https://img-9gag-fun.9cache.com/photo/areXNYX_460s.jpg)
- Arma 3 stratis map how to#
- Arma 3 stratis map update#
- Arma 3 stratis map full#
- Arma 3 stratis map code#
![arma 3 stratis map arma 3 stratis map](https://arma3.com/assets/img/misc/stratis_small.png)
I remember using Linux Mandrake and writing a lot of documentation for Linux tools, as well as Gentoo Linux. Either way, doing so lowers the time spent trying to learn new tools.
![arma 3 stratis map arma 3 stratis map](https://static.wikia.nocookie.net/armedassault/images/4/46/Arma3atlis.jpg)
Or maybe just very well generalized to the point that the tools appear so. In some sense, a lot of the tools or language, are reminiscent of open source tools. (No pun intended Bohemia.) It also does not help to be very limited on time! Use a public Wiki page) I've briefly tried some of the tools but was somewhat dumbfounded as it's like trying to put together store bought furniture without the instructions.
Arma 3 stratis map how to#
But in order to do so, people have to roll their sleeves-up, get dirty and document how to readily apply the tools within well structured English.
Arma 3 stratis map code#
I tend to also agree, the tools are there, documentation of the language or functions are there, but we need people to glue the pieces together (or code with working scenarios), in order for people to more easily use the tools. Notice how Stratis is more heavily forested versus Altis?) Like I stated previously, somehow every 3D model building has a wreck status to be remembered by the program, along with the damage status of all other objects, including each tree. You're exactly correct when you're stating "should", but when data gets munched by the computer, sometimes you do not get what you expect. people complained about the lack of content, content copied to other factions, and grass draw-distance more than the FPS issue because we know BIS will figure it out Regardless 4 of us spent a majority of the last 24hrs on a MP I&A_Altis mission with 30+players and STILL enjoyed it very much even though its not optimized (under 20 fps for all) servers wouldn't be affected by this unless BIS doesn't work out the conflicting performance optimizations for Altis which they are working on if not already resolved for final release (wishful thinking)
Arma 3 stratis map update#
otherwise everyone will require a specific update (ver.) which includes all the content (PBOs) that will be accessed at such a high rate that Clients wouldn't notice a difference during loading unless their PC cant meet the requirements specified by BIS which becomes the player's responsibility. otherwise the client is mostly synchronizing with current mission/player state.
Arma 3 stratis map full#
This would add HUGE ! HUGE HUGE!!! Support for Transports such as Water transports and air Transports, because one team can now set up a base on one island, and do a full scale assault onto the other island. This would be probably one of the best things to happen to the game and it shouldn't effect performance at all, due to view distance can be modified!