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Lockpicking the crate is the same as stealing the contents of it therefore Garvan will not give you a better reward. DO NOT lockpick the crate for the best reward. Divinity: Original Sin 2 goes above and beyond the normal RPG with 14 classes, 17 combat abilities, 7 civil abilities, 6 attributes, and a dizzying number of skills and spells.It is possible to complete this quest and gain double XP by FIRST returning the supply box (in the satchel on the ground) and THEN killing Garvan and bringing his head to the ghost of the dwarf.Garvan only seeks the Wooden Crate, rewards are different depending if it's contents remain intact.Cast Spirit Vision and the ghost of the trader appears, you can agree to avenge him leading to the Aggressive Takeover quest. Or you can further investigate the place.įrom a shallow grave, you can dig up some remains, let an elf companion eat it you will learn the trader was not killed by voidwokens, but his partners. You can report to Garven that the supplies were destroyed, or return the wooden crate to him, with or without its contents. Men are not able to frame such constitutions in every. Red Ink in the Ledger is a Quests in Divinity: Original Sin II. Short description goes here.Īt Driftwood Taven on the first floor, a man named Garvan asks you to investigate his missing supplies along the trading route west of Driftwood, just east of a bridge guarded by a troll.įollow the blood trail (discoverable with enough Wits), and you will encounter a Dwarven Beastmaster with his pets Pasha and Tasha.